The Final Fantasy XV Episode Duscae demo may not release in perfect concert with Final Fantasy Type-0 HD, but according to a new interview with Final Fantasy XV director Hajime Tabata, fans should expect it within a reasonable amount of time. Interviewed by Kotaku at a recent media event in New York City, Tabata was also asked about the ongoing development of Final Fantasy Type-0 HD heading towards release, wherein he shared ongoing feedback on the camera and combat system were steadily being implemented.
Regarding Episode Duscae‘s release date:
" In terms of when consumers will be able to play the demo, it hasn’t been officially announced but we’ve mentioned in Japan that we’re working very hard towards making it available around the timing of when Type-0 HD releases. So that’s our current goal.
Just to give you additional insight to that, the volume is exceeding a little bit more than what we had originally expected—it’s a little bit more than what we were originally planning. So in that sense we needed a little more time to implement that, and we’re working towards really trying to meet that goal right now."
When asked about Episode Duscae‘s scale:
" Ah. I’m sure that’s a point that everyone’s wondering about, but unfortunately with this particular demo, we’re avoiding having players play through the main story. That said, it’s not gonna be as simple as we’re dropping you into this open world and you can do whatever you’d like to do. We are designing the demo around kind of a good balance in terms of ensuring that there’s this playability to it, but it’s enjoyable on its own, and we’ve considered all these factors. You don’t need to worry too much about it—it’s gonna have some concreteness to it.
That said, we are kinda taking a part of the game that’s related to the main story to a certain extent. It may feel a little bit unnatural, but we did kind of include portions that players would easily be able to provide feedback on. So for people who have high expectations for this particular title, it would be easy for them to provide their feedback on the contents of this demo."
Tabata feels that feedback from fans is highly important to the development of Final Fantasy XV, telling Kotaku he uses Google Translate to read comments on various sites to presumably gauge the temperature on new elements being added into the game. He feels Final Fantasy XV is a distinct evolution of the franchise and Episode Duscae is just one part of it, so any negative feedback they can address within that scope will likely be of higher consideration.
When asked to give us a feel about how big the world of Final Fantasy XV truly is, Tabata shared that it’s still in flux. At one point, the team’s projections led them to say the world was potentially twenty times bigger than the whole of the Duscae region. Tabata feels that based on the Duscae region now, that would take a perhaps unjustifiably long time to play. However, if you spend four hours on the Episode Duscae demo, it doesn’t mean a simple “four times twenty equals eighty hours of gameplay”.